Top 10 Worst Video Game Controllers
There's an art to crafting good controls... and these designs miss the mark. Welcome to the gamer and today we’ll be counting down our picks for the top 10 Worst Video Game Controllers.
For this list we'll be scouring gaming history for the most atrocious and low-quality controllers known to the public, with a particular emphasis on controllers that are universally panned. We aren't including knock-off budget versions of official controllers – our focus is on unique controllers that had interesting ideas, but fell short of their promise.
#10: The Duke Xbox Controller
#9: Alphagrip AG-5 Controller
#8: Roll N' Rocker
When people say they want to rock and roll, this likely wasn't what they had in mind. The Roll N' Rocker was built as an accessory for the Nintendo Entertainment System, the idea being that players would tilt on the device in order to control in-game movement. While an innovative idea, the device came under flak for failing to work properly with NES titles and for having a tendency to malfunction. Facing criticism and even an alleged lawsuit, the device's creator LJN Toys promptly discontinued its production.#7: U-Force
Speaking of the NES, there were many peripherals to be associated with the famed console. One of the more infamous devices was the U-Force, a specially-made controller by Broderbund. Its gimmick was the use of infra-red sensors to detect hand movements, which it would then translate into controller commands. All well and good... except the U-Force was found to be imprecise in its reading of hand motions, to the point of not functioning at all with certain games. Such a shame.#6: Sega Activator
Praise the almighty octogon... is what one might say if the darn thing worked. Built for the Sega Genesis, the Activator controller was as creatively ambitious as it was visually fascinating; an eight-sided device which sat on the floor, it fired IR beams that would theoretically interpret the player's kicks as in-game actions. Pitched as a viable substitute for a traditional control pad, the Activator was instead criticized for its inaccurate motion sensor technology and its tendancy to make games unnecessarily difficult. Not to mention that it makes you look like an idiot.#5: Philips CD-i Controller
Though Philips' proprietary console didn't lack for questionable controllers, the one that came standard with the system just boggles the mind. Designed more like a remote with its Infrared input, this particular peripheral had a simple interface with a small number of buttons and awkward directional pad. Unfortunately, the controller’s overall awkward shape made it uncomfortable to use, earning it criticism over the years. Given that production of the CD-i was discontinued in 1998, we imagine the It along with so many other hideous CD-I controllers went with it.#4: Atari Jaguar Controller
Complexity does not always equate to success. Take the controller for the Atari Jaguar, which was notable for using a twelve-button keypad and three action buttons. What Atari didn't count on was the general public calling the Jaguar controller overly complicated and shoddily designed, with much of the negativity aimed at the central keypad. A redesigned controller with six action buttons, called the ProController, was eventually released... but by that point the damage had been done.#3: Kinect
#2: Atari 5200 Controller
Oh, Atari, you had such good intentions. With the release of the 5200 console in 1982, Atari touted a analog joystick with more control than that of the 2600 console. Sadly, the joystick-based controller Atari packed with the 5200 didn't quite raise the bar; instead, it fell victim to the limitations of its design, from a stick that didn't center to keypad buttons made from a weak material. This, as you can imagine, caused many of them to break down altogether and become fully useless. By 1984, the 5200 and its various peripherals were discontinued.Before we unveil our top pick, here are a few honorable mentions:
Intellivision Controller
NES Laserscope
Atari 5200 Trak-Ball
Super Scope
No comments:
Post a Comment